The other threads on inflation led to an interesting and more philosophical question that probably deserves its own thread. (The personal attacks that went back and forth most certainly do not; hopefully we can keep this one clean.) The issue is the interrelationship between prices (at auction and as keepers), production (i.e. the stats you get from the players you get both as keepers and at auction), and value, which seems to be a much more amorphous concept---an attempt to build a bridge between production and price---a way to put a single value on the production to translate it to price.
The question this leads to is this: when is it right to "overpay" for production at auction? In other words, when is it the right thing to do to go over the value you have set for a player at auction because the production becomes more important than the price?
Note: it is understood that this assumes that projections are correct and known to the league. Obviously, the person with the most accurate projections (whether they be written into their draft software or just thinking "this guy is going to break out" and being right) has a huge advantage. How to get the most accurate projections is probably the most important thing in an auction or a draft, and more or less the subject of 90%+ of the threads here---the ones about players. The idea here is to take that out---it is understood that more time should be devoted in draft prep to the player side.
Note 2: I also assume 5x5 roto here. In points leagues, this whole thread is moot because the rules convert productions to one set of points and in that situation value will be king. Head-to-head I just generally don't play, and I am not competent to ask questions about auction for head-to-head leagues---I assume it is completely different. And there are other roto leagues than 5x5 (old school is still 4x4), but 5x5 seems dominant now, so I'll go with that---but note, in 4x4 leagues the idea of tanking steals or saves is much scarier.
There seem to be a few obvious times: when you have a massive keeper list with one hole in production. Say you have tons of hitter keepers, but lack speed and your pitcher keepers are good, too. Then, if there is one big speed guy who is not kept, it makes total sense to overpay for that guy. You have so much excess value at other positions, the production you would get from that player is much more important to you than getting more of what you already have at a good value. That would be the same with any asset class (power, starting pitching, saves, etc.).
But are there other times? What if your keeper list is good enough to compete so you are looking for production to win, not just value to build your team for future years? Can auction factors make it make more sense to overpay to get production you cannot get without overpaying?
CBS has some articles (not the best, but they exist) where some of the authors talk about "stolen base derangement syndrome." Basically, it is when there is systemic overpaying for stolen bases. If you want to complete in steals, you have to overpay. If you have a normal, balanced, solid keeper list, should you join the rest in overpaying, or is it best to just tank steals more or less and get value where it can be found? I could see the case for just tanking steals in this situation now---there just aren't that many big steals guys, and you can probably finish top half in steals without overpaying for any big steals guys. You won't be top third---that's for the guys who overpay. But it won't be a complete tank if you find some guys with moderate steals. This seems like the biggest stretch for overpaying for production.
The medium case that likely happens is with saves. Some leagues have all closers go for more than value. In my main league, I have no idea whether they do or not. I cannot for the life of me get the program to value saves right. It is probably due to our weird format (6 dedicated SP slots, 5 dedicated RP slots; anyone remotely a starter is SP only), and the program's inability to adjust properly to it. So, the computer says all closers should go for less. Maybe it's right. I don't know. I do know that you can't get any closer for a price close to what the program spits out. Anyway, back to the scenario. Say saves are systemically over-priced. This is different than steals. If you just don't buy any closers, there are enough to go around for everyone else to have some, and you are tanking the category. That can work, and you can win that way. It's happened many times. But, wow, your margin for error is reduced a bunch when you are giving up a whole 1/10 of the points available in the standings. How much should you suck it up and overpay (assuming you can get decent valuations out of your program, lol) to get that extra margin of error? This seems like the toughest call. You can try to stay decent in saves by getting a lot of non-closers who could get closer jobs (or random Tampa guys since they just don't use closers) and spend on the waiver wire. Still, that is dangerous, because there is no certainty that your next in line guy is the one behind the guy who loses his job---and if it obvious that a guy will lose his job, the second-in-line there will probably also be overpriced.
Then there is the other extreme (and ya'll knew we were getting here anyway): what if it is good starting pitching that is systemically overpriced? It is hard to tank starting pitching---too many categories attached---wins, K's, and likely ERA and WHIP (although if you don't have SP and RP designated slots you can try a LIMA strategy if you don't have a IP minimum). How is it best to handle that? Should you just suck it up and pay for a stud? Yeah, they are overpriced, but the top players are always overpriced, and you're doing it in an entire asset class that is overpriced. But, of course, those guys are called out early---before you know if all good SP's will be systemically overpriced. You might have a guess based on previous years in the league, but man it would hurt if you were wrong. But if you aren't wrong and don't pay for the studs, isn't it worse to overpay for the good but not great SP's? When this happened in my main league in 2018, I am sure the team who paid $30 for Carlos Martinez and $35 for Jose Quintana (the last two good starters) would have rather paid for a stud instead. They finished tied for last. The guy who paid $37 for 40 IP from Yu Darvish would probably agree. Don't ask me about my $20 Jon Gray from that year, either, lol. But how do you handle this situation? The team that just didn't pay for anyone (except a known massive overpay for Godley when he ended up with way too much money at one point) didn't do so well, either, he was the other team tied for last. (The team that one had Verlander kept and hit on two cheapies--Clevenger and Mikolas).
So, what sayeth the Pen? I have flailed away at these choices for a while. Avoiding overpaying sometimes, and joining the party other times, with more or less the same results. What is the best way?
The question this leads to is this: when is it right to "overpay" for production at auction? In other words, when is it the right thing to do to go over the value you have set for a player at auction because the production becomes more important than the price?
Note: it is understood that this assumes that projections are correct and known to the league. Obviously, the person with the most accurate projections (whether they be written into their draft software or just thinking "this guy is going to break out" and being right) has a huge advantage. How to get the most accurate projections is probably the most important thing in an auction or a draft, and more or less the subject of 90%+ of the threads here---the ones about players. The idea here is to take that out---it is understood that more time should be devoted in draft prep to the player side.
Note 2: I also assume 5x5 roto here. In points leagues, this whole thread is moot because the rules convert productions to one set of points and in that situation value will be king. Head-to-head I just generally don't play, and I am not competent to ask questions about auction for head-to-head leagues---I assume it is completely different. And there are other roto leagues than 5x5 (old school is still 4x4), but 5x5 seems dominant now, so I'll go with that---but note, in 4x4 leagues the idea of tanking steals or saves is much scarier.
There seem to be a few obvious times: when you have a massive keeper list with one hole in production. Say you have tons of hitter keepers, but lack speed and your pitcher keepers are good, too. Then, if there is one big speed guy who is not kept, it makes total sense to overpay for that guy. You have so much excess value at other positions, the production you would get from that player is much more important to you than getting more of what you already have at a good value. That would be the same with any asset class (power, starting pitching, saves, etc.).
But are there other times? What if your keeper list is good enough to compete so you are looking for production to win, not just value to build your team for future years? Can auction factors make it make more sense to overpay to get production you cannot get without overpaying?
CBS has some articles (not the best, but they exist) where some of the authors talk about "stolen base derangement syndrome." Basically, it is when there is systemic overpaying for stolen bases. If you want to complete in steals, you have to overpay. If you have a normal, balanced, solid keeper list, should you join the rest in overpaying, or is it best to just tank steals more or less and get value where it can be found? I could see the case for just tanking steals in this situation now---there just aren't that many big steals guys, and you can probably finish top half in steals without overpaying for any big steals guys. You won't be top third---that's for the guys who overpay. But it won't be a complete tank if you find some guys with moderate steals. This seems like the biggest stretch for overpaying for production.
The medium case that likely happens is with saves. Some leagues have all closers go for more than value. In my main league, I have no idea whether they do or not. I cannot for the life of me get the program to value saves right. It is probably due to our weird format (6 dedicated SP slots, 5 dedicated RP slots; anyone remotely a starter is SP only), and the program's inability to adjust properly to it. So, the computer says all closers should go for less. Maybe it's right. I don't know. I do know that you can't get any closer for a price close to what the program spits out. Anyway, back to the scenario. Say saves are systemically over-priced. This is different than steals. If you just don't buy any closers, there are enough to go around for everyone else to have some, and you are tanking the category. That can work, and you can win that way. It's happened many times. But, wow, your margin for error is reduced a bunch when you are giving up a whole 1/10 of the points available in the standings. How much should you suck it up and overpay (assuming you can get decent valuations out of your program, lol) to get that extra margin of error? This seems like the toughest call. You can try to stay decent in saves by getting a lot of non-closers who could get closer jobs (or random Tampa guys since they just don't use closers) and spend on the waiver wire. Still, that is dangerous, because there is no certainty that your next in line guy is the one behind the guy who loses his job---and if it obvious that a guy will lose his job, the second-in-line there will probably also be overpriced.
Then there is the other extreme (and ya'll knew we were getting here anyway): what if it is good starting pitching that is systemically overpriced? It is hard to tank starting pitching---too many categories attached---wins, K's, and likely ERA and WHIP (although if you don't have SP and RP designated slots you can try a LIMA strategy if you don't have a IP minimum). How is it best to handle that? Should you just suck it up and pay for a stud? Yeah, they are overpriced, but the top players are always overpriced, and you're doing it in an entire asset class that is overpriced. But, of course, those guys are called out early---before you know if all good SP's will be systemically overpriced. You might have a guess based on previous years in the league, but man it would hurt if you were wrong. But if you aren't wrong and don't pay for the studs, isn't it worse to overpay for the good but not great SP's? When this happened in my main league in 2018, I am sure the team who paid $30 for Carlos Martinez and $35 for Jose Quintana (the last two good starters) would have rather paid for a stud instead. They finished tied for last. The guy who paid $37 for 40 IP from Yu Darvish would probably agree. Don't ask me about my $20 Jon Gray from that year, either, lol. But how do you handle this situation? The team that just didn't pay for anyone (except a known massive overpay for Godley when he ended up with way too much money at one point) didn't do so well, either, he was the other team tied for last. (The team that one had Verlander kept and hit on two cheapies--Clevenger and Mikolas).
So, what sayeth the Pen? I have flailed away at these choices for a while. Avoiding overpaying sometimes, and joining the party other times, with more or less the same results. What is the best way?
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