This debate probably deserves it's own thread.
Looking ahead to future VD's, I've been tinkering with multiplicative scoring to see if there's a way to mitigate the damage that 1's and 2's can have on your total, and at the same time allow for more strategy in this form of the game (without being a strategy free-for-all like Additive scoring).
Presently you can get away with punting a maximum of 2 categories in multiplicative scoring (as long as you are maximizing value elsewhere), or semi punting 3 (maybe 4) ... semi-punting 3 or 4 categories is more difficult because it becomes harder to maximize the shortfall elsewhere.
So to state the obvious, everyone has to draft value down the middle with the odd variation.
Pros: teams are more likely to be representative of a typical baseball roster (plus Jamie QuirK); with decades, the best players from each era get their fair dues;
Cons: everyone has to draft basically the same way; it is difficult to alter strategy if you find yourself in a spot; and as a consequence, many people find their draft is over before halfway ... leading to serious boredom issues in the second half ... and overall VD lethargy. The last 5 drafts we did were basically the same.
IMO Additive scoring is only a short term solution to this lethargy. It has it's own problems.
6 category punt: if executed perfectly, and if you face no competition for players, it can get decent finish (maybe 5th), although it is not a winning strategy.
5 category punt: still not a winning strategy IMO, unless you get very lucky.
4 category punt: if executed perfectly can be a winning option, but depends on a lot of factors
3, 2, 1 category punt: it is essential that you adopt on of these 3 if you hope to be competitive
Punting & semi-punting: punting 1 or more categories, and semi punting others is a potentially winning strategy.
Multiple semi-punts: a good drafter can manage this into a winning strategy ... it is as close as you can get to down the middle value drafting in Additive.
No punt: nearly impossible to win without punting something, because the preponderance of punting among other teams makes competition for the elite players much more fierce.
Obviously the inability to draft value down the middle is the big issue with Additive scoring.
This thread is about finding a way to tinker with multiplicative scoring, so that down the middle value drafting is on a par with 1-4 category punting as a viable winning strategy.
On another matter, maybe we can also device way to shake up value ... we have tried: Last Name, First Name, Franchises and Decades. And we have combined a few: Last Name & Franchises ... and at least one other combo draft (Decades and Franchises?). These debates dried up when Pogues/Squid/CB et al dropped out ... IMO we need to get these issues active again if Vintage Drafting is to have legs.
I hope I don't end up debating with myself on this point ... if we don't do something to spice things up, this will be another one-off VD like the previous 2. The boredom factor is the biggest thing we need to overcome.
Looking ahead to future VD's, I've been tinkering with multiplicative scoring to see if there's a way to mitigate the damage that 1's and 2's can have on your total, and at the same time allow for more strategy in this form of the game (without being a strategy free-for-all like Additive scoring).
Presently you can get away with punting a maximum of 2 categories in multiplicative scoring (as long as you are maximizing value elsewhere), or semi punting 3 (maybe 4) ... semi-punting 3 or 4 categories is more difficult because it becomes harder to maximize the shortfall elsewhere.
So to state the obvious, everyone has to draft value down the middle with the odd variation.
Pros: teams are more likely to be representative of a typical baseball roster (plus Jamie QuirK); with decades, the best players from each era get their fair dues;
Cons: everyone has to draft basically the same way; it is difficult to alter strategy if you find yourself in a spot; and as a consequence, many people find their draft is over before halfway ... leading to serious boredom issues in the second half ... and overall VD lethargy. The last 5 drafts we did were basically the same.
IMO Additive scoring is only a short term solution to this lethargy. It has it's own problems.
6 category punt: if executed perfectly, and if you face no competition for players, it can get decent finish (maybe 5th), although it is not a winning strategy.
5 category punt: still not a winning strategy IMO, unless you get very lucky.
4 category punt: if executed perfectly can be a winning option, but depends on a lot of factors
3, 2, 1 category punt: it is essential that you adopt on of these 3 if you hope to be competitive
Punting & semi-punting: punting 1 or more categories, and semi punting others is a potentially winning strategy.
Multiple semi-punts: a good drafter can manage this into a winning strategy ... it is as close as you can get to down the middle value drafting in Additive.
No punt: nearly impossible to win without punting something, because the preponderance of punting among other teams makes competition for the elite players much more fierce.
Obviously the inability to draft value down the middle is the big issue with Additive scoring.
This thread is about finding a way to tinker with multiplicative scoring, so that down the middle value drafting is on a par with 1-4 category punting as a viable winning strategy.
On another matter, maybe we can also device way to shake up value ... we have tried: Last Name, First Name, Franchises and Decades. And we have combined a few: Last Name & Franchises ... and at least one other combo draft (Decades and Franchises?). These debates dried up when Pogues/Squid/CB et al dropped out ... IMO we need to get these issues active again if Vintage Drafting is to have legs.
I hope I don't end up debating with myself on this point ... if we don't do something to spice things up, this will be another one-off VD like the previous 2. The boredom factor is the biggest thing we need to overcome.
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